Tranquility
Tranquility is my bachelor’s degree project—a calm, exploration-focused game set in the heart of a quiet forest. The player begins inside their tower, where they can freely interact with their surroundings: examining objects, picking up belongings, and getting familiar with the space.
Once outside, the player can wander through a peaceful woodland environment. Exploration is at the core of the experience. Along the way, players can interact with elements of nature and help keep the forest clean by collecting scattered trash and disposing of it in designated bins. The goal is simple: enjoy the serenity of the forest while taking small actions to preserve it.


Selection of University Projects
Highlighted 3D modeling, texturing, and level design projects from my university studies
UberClause
UberClause is a 3D platformer where players compete to knock opponents off floating islands built as a student project exploring and competitive arena design.
🎨 My Role — 3DArtis and Level design
Developed environment assets from concept to final implementation, and crafted lighting and level design to deliver an immersive, cohesive player experience.
🛠️ Tools Used
Maya- Substance Painter and Unity
Rent the Tent
We live in a society, where the government takes down existing apartment buildings and continues building more and more expensive new condos. People are getting desperate and look for affordable places to stay.
How about renting a tent on a balcony? In this game you take advantage of the gentrification problem by helping people who need a place to sleep.
You live in a one-room-apartment by yourself. And it's great that you have a small balcony!
🎨 My Role — 3DArtis
Created 3D environment assets for immersive scenes
Built interactive props for gameplay
🛠️ Tools Used
Maya- Substance Painter and Unity
Cthulhu
This project, inspired by H.P. Lovecraft’s The Call of Cthulhu (1928), offers our own take on a police patrol’s unexpected run-in with cultists deep in a swamp. Instead of trying to recreate the scene exactly, we focused on capturing its eerie atmosphere, rising tension, and that unmistakable feeling that something terrible is about to happen.
🎨 My Role — 3DArtis
Designed and built modular environment assets
Structured scene layout for narrative clarity
🛠️ Tools Used
Maya- Substance Painter and Unity
Experimental Mining
The project is a 3D exploration game set in an industrial environment that highlights the challenging life of workers. Players navigate the space, collect items, and interact with the surroundings to find a way out of the room. The game emphasizes environmental storytelling, immersion, and the harsh realities of industrial labor
🎨 My Role — 3DArtis
Designed and built modular 3D environment assets
Conducted research and contributed to the game’s story and world-building
🛠️ Tools Used
Maya- Substance Painter- Photoshop and Unity







