Bachelors Project
Tranquility is my bachelor’s degree project—a calm, exploration-focused game set in the heart of a quiet forest. The player begins inside their tower, where they can freely interact with their surroundings: examining objects, picking up belongings, and getting familiar with the space.
Once outside, the player can wander through a peaceful woodland environment. Exploration is at the core of the experience. Along the way, players can interact with elements of nature and help keep the forest clean by collecting scattered trash and disposing of it in designated bins. The goal is simple: enjoy the serenity of the forest while taking small actions to preserve it.


Selection of University Projects
Highlighted 3D modeling, texturing, and level design projects from my university studies
UberClause
UberClause is a 3D Platformer in which you try to kick your enemy from floating islands to win the game. This is a students project
Rent the Tent
We live in a society where money matters more than anything else: Our government takes down apartment buildings even though there are many people struggelling to find an affordable place to live. However, our government continues to build more and more expensive condos instead of affordable flats. Therefore, people are getting desperate and trying to find any place where they can stay... ... How about a tent on a balcony? In this game you take advantage of the gentrification problem by creating places to sleep, however, you live in a One-room-apartment for yourself.. Good for you that you have a little balcony!
Cthulhu
This project is based on the short story "The Call of Cthulhu" by H.P. Lovecraft from 1928. It reflects our interpretation of a scene from the story where a police force stumbles upon cultists in a swamp. This is not meant to be a direct re-creation of the scene, but it is rather meant to convey the atmosphere.
Mining
will add it later





